Text-to-Tactile 3D Sculpture for Touch
Design tactile 3D sculptures from text and test touch-based recognition. Learn shape generation, roughness mapping, and user-centered evaluation.
Design tactile 3D sculptures from text and test touch-based recognition. Learn shape generation, roughness mapping, and user-centered evaluation.
Design a breath-controlled game, measure HRV changes, and learn how sensor feedback can shape calm, focus, and player behavior.
Build and test an emotion-synced LED costume, then measure whether heart rate and voice-based lighting raises audience arousal ratings.
Build a music detector that uses spectrogram features, phase coherence, and explainable maps to tell AI tracks from studio recordings.
Test how a haptic belt changes spatial-memory recall during audiobooks, and build skills in experiment design, recall scoring, and data analysis.
Build and test a head-tracked 3D phone display, then measure how motion parallax changes perceived depth in a controlled user study.
Design waveform-shaped vases, then measure how their geometry changes resonance and links to audio spectrum features with real data.
Build and test an audio-visual spotlight tracker, then measure jitter, response time, and crew workload in a school play pilot.
Build and test a story generator that measures cultural fidelity, motif control, and reader ratings from a curated folktale corpus.
Build a biometric art pipeline that maps heart rate, skin response, and breathing to image generation, then test repeatability across sessions.