EMG Fighting Game Gesture Control
Build and test EMG gesture control for a fighting game, then measure learning curves, accuracy, and accessibility for one-handed players.
Build and test EMG gesture control for a fighting game, then measure learning curves, accuracy, and accessibility for one-handed players.
Build a live articulation classifier for violin or cello and learn audio feature extraction, CNN training, and edge deployment on ESP32-S3.
Build and test a subtitle system that tracks code-switching, adapts typography, and measures reader engagement with webcam gaze data.
Measure cross-talk and depth budget in a 3D-printed parallax barrier display and learn how slit width changes image quality.
Measure how a magnetic floating dancer tracks motion curves at different BPM values, and build control-system, signal, and error analysis skills.
Design and test a color-to-taste art system, then measure how visual cues, flavor choices, and emotion ratings change together.
Build a selfie-to-bust pipeline and test likeness with blind rankings, face landmarks, and 3D model quality metrics.
Build a cross-modal model that turns paintings into soundscapes, then test how well people match audio to images using perceptual data.
Build a rhythm game that auto-creates levels from songs, then compare flow ratings and performance against hand-authored charts using telemetry.
Design adaptive game music, compare it with static tracks, and measure how biome, danger, and heart rate change player immersion ratings.